Introduction
In this module I will be creating a bust of a Viking character with the importance of learning human anatomy in 3D as my main goal.
I will be following an industry pipeline including: blockout forms, detailed face and skin sculpting, high to low texture maps, uv mapping, retopology and texturing. I will have a focus on keeping the sculpt looking realistic with proper anatomy and face structure while learning new skills such as creating hair and keeping everything hand painted, improving my knowledge of important human details.
This project will be the start of my human sculpting portfolio and will be a base for me to improve upon on in the future. it will teach me new skills to take into my next projects while providing me with a nice piece for my portfolio.
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